We LOVE a game that releases with full accessibility, runs on Windows, Mac, Linux, AND Android. Since it's included in the games description, it'd probably be a good idea to add the breast-expansion tag to the game as well.
noodsdood69
Recent community posts
I'm firmly of the opinion you should only add more modes if it's something you want to do, since it means EXPONENTIALLY more work, but if you decide that it is, there's three I can think of that would likely appeal to the widest audience. As mentioned in a few places, the addition of Udders and their expansion would be thematic; I know a small but very dedicated group who would very much appreciate ass/hip/thigh expansion; and lastly and least well baked (but perhaps simplest to implement), some kind of all-around expansion, which could be as simple as making multiple toggleable at the same time (and double checking nothing clips inside anything else)
As always, thank you very much for making and working on and polishing and updating this game.
PS: I know you said max two, but I figure it's best to give you the options and let you make the decision :3
Short, simple, fun! There was one thing I was surprised by, being that most scene changes happen by interacting, except for the ladder, which pulls up a prompt when you enter its proximity. Aside from that, there's no collision on the bottom half of the book case in the apartment (not terribly important, I just like rubbing my face on every surface in a game LMAO)
Not sure about any other version, but I try to boot up the web version on chrome and it spits out:
Error: Couldn’t load project data at path “.”. Is the .pck file missing?
If you’ve renamed the executable, the associated .pck file should also be renamed to match the executable’s name (without the extension)
um? It might be a me issue somehow, but when I tried to run this (on chrome on a Mac) it spat out:
abort(“both async and sync fetching of wasm failed”) at Error at jsStackTrace (https://html-classic.itch.zone/html/13709706/Build/BoobBounce.framework.js.br:9.201118) at stackTrace (https://html-classic.itch.zone/html/13709706/Build/BoobBounce.framework.js.br:9.313481) at abort (https://html-classic.itch.zone/html/13709706/Build/BoobBounce.framework.js.br:9.735) at getBinary (https://html-classic.itch.zone/html/13709706/Build/BoobBounce.framework.js.br:9.12883) at https://html-classic.itch.zone/html/13709706/Build/BoobBounce.framework.js.br:9.13216
EDIT: yeah I refreshed and clicked Play Game and this time it worked, dunno.
Just got done playing through the web demo (for now), I'll likely go back to see what each model looks like under every effect just because, but this was, is, and I suspect will be something amazing. The council will follow your career with great interest. Just to be certain, without spoiling anything, the "perfect" run ends with 300 gold and 5 items on the right shelf?
1. I agree with another comment, adding one for flavor would be great, but it should be skippable if it results in the same thing again (the dryad scene and the special vines scene are notable, and should be forced to view at least once)
2. A cutscene, three chase sequences, then another cutscene does feel a bit short, but making it longer could feel repetitive, so it's probably fine.
3. Vines and Dryad scene were great, though the "Hey, if you do this something's gonna happen" in front of the vines could've been shorter. A simple "I don't trust those vines" followed by "Do I really want to chance this? [YES, NO]" would've worked wonders there. You could even do a "I know what these are gonna do to me" thing for repeats, whether that be to avoid them or to prompt the player again, who's to say.
4. The science scenes were fun, and made for some excellent world-building. The fact that you physically need a dryad seed to do the third science was a bit annoying, especially since the event that gives you them is from losing, AND it explicitly says "Just sell these"
5. N/A (I appreciate all the work of getting a Mac port up and running)
6. I did! It took me a second to see it since it's tucked away a bit, as all debug-y things should be.
Typos fall under "Things" so I'm going to keep a running tally so it can get fixed when you've got the time for it.
-When talking to Cowza about being dead, one of her lines says "This "different" feeling what it is like to be spiritually in tune with your form"
-the Dev note talking about Cowza says "I intend to eventually give her a number forms"
of additional note, in the debug room it says you need 120 tokens to reach max size, but by my math you only need 45. There are other instances of the wording being a bit strange, but there's nothing wrong with it.
I return with news! Not the good kind, but the interesting kind at least!
First and foremost, downloaded the experimental mac version, unzipped it, went to start it, INSTANTLY said "The application can't be opened", no way to xattr my way around that.
Secondly, started perusing the files to see if there was anything I could do, noticed that they are quadruple nested in the www folder, dunno if that's intended (click www the first time, a few things change, but the second and third time it's the same. Fourth time, has some of the same folders, but not another www file)
Finally, I also noticed that the Resources folder INSIDE the Game Application (the one that should run on Mac, "Show package contents -> Contents -> Resources -> app.nw") seems to include all of the same files as the Windows version, and is also quadruple nested in the www folder. Might explain why the windows version is about 900MB and the mac one is almost 3GB.
I'll say it now, I'm not a game dev, but I AM a game player, and most of the ones I've got that run on mac have the game folder, and inside is "Game.app" and sometimes "credits.html". Everything from Contents to App.nw looks about right, but then it has those .dll and .pak files which I'm fairly certain Mac can't open, the games I'm looking at all have json, rpgmvp (images), and rpgmvo (pretty much anything else), the latter 2 work fine since they're handled by the app itself. You CAN use the classic png/jpg, or .ogg if you don't mind folk poking through and seeing all the content.
Having typed out all those words, it looks like a lot, but I'm confident it's all important and understandable. I implore you, look into this, and if you need someone to test a mac port again, upload it and I'll see, or you can reply to any of my messages. Tally ho!
EDIT: posted this, went to my feed, IMMEDIATELY saw you noticed the nesting files LMAO